Structure of a
Java Application, Introduction to Classes and Object
In Java, you can either create a Stand-alone application or
a networked application. a stand-alone application uses the resources of a
local computer while a networked application uses resources available over a
network. Classes and object form the
basis of the structure of a Java application. A Java application consists of a
class, in which you declare the data members and methods. An object is an
instance of a class and it encapsulates the method and data members of a class.
Creating Classes, Objects and Methods
All concepts that you need to implement in a Java
application is encapsulated within a class. A class defines the attributes and
methods of objects of the same type sharing common characteristics.
The main
components of a class are:
Data members
Methods
Classes contain statements that include the declaration of
data members, which specify the type of data to be stored. Methods of a class contain a set of statements
executable statements that gives a desired output. Methods define the action to
be carried out on the data members of a class. Every class’s body is enclosed
in a pair of left and right braces, {}, which indicate the start and end of the
class.
Creating Classes
in Java
Various data member and methods of a class are declared
inside a class. The following syntax shows how to declare a class:
Class ClassName
{
//declaration of data members
//declaration of methods
}
Every class declaration begins with the Java keyword class,
followed immediately by the class’s name which is required to create objects of
the class.
Below is a code snippet to declare the Ginowine class that
defines various data members, such as age, sex, and hair color.
Class Ginowine
{
Int age;
String sex;
String
hairColor;
}
Creating Objects
of Classes
Remember an object is an instance of class, so before you
can create an object in Java, you must have first declared a class. Classes and
objects are closely linked to each other. To create an object, you need to
perform the following steps:
- Declaration: declares
a variable that holds the reference to the object. The following syntax
shows how to declare an object of the class:
Class_name object_name
- Instantiation or
creation: creates an object of the specified class. When you declare an
object, memory is not allocated to it. Therefore, you cannot store data in
the data members of the object. To allocate to the object, you need to use
the new operator. The new operator allocates memory to an object and
returns a reference to that memory location in the object variable. The
following syntax shows how to create an object:
Class_name object_name = new
class_name ();
To create an object of our class
Ginowine, do the following
Ginowine gino = new Ginowine ();
Keyword new creates a new object
of the class specified to the right of the keyword. The parentheses to the
right of Ginowine are required. These parentheses in combination with a class
name represent a call to a constructor, which is similar to a method, but is
used only at the time of object creation to initialize the object’s data. In
the above syntax, gino is now the object name and we can use this object (gino)
to call methods of class Ginowine.
Accessing Data
Members of a Class
Data members of an object are assigned values before they
are being used. You can access the data members of a class outside the class by
specifying the object name followed by the dot operator and the data member
name. Example
Object_name.data_member_name
In the above syntax, object_name refers to the name of the
object and data_member_name refers to the name of the data variable inside the
object that you want to access.
You can use the following code snippet to access data
members of Ginowine class, such as sex, age, haircolor and assign values to
them through objects.
gino.age = 21;
gino.sex = ”male”;
gino.haircolor = ”black”;
Adding Methods to
a Class
in a program, referring to multiple data members of a class
can be a tedious task. In addition, accessing data members directly overrules
the concept of encapsulation. You can create a method that can be used to
access the data members. Using methods in a Java program provides the following
advantages:
Reusability
Reduce Complexity
Data Hiding
The following syntax shows how to declare a method:
Void methodName ()
{
// Method
body.
}
In the preceding syntax, the void keyword specifies that
the function does not return any value. The methodName specifies the name of
the method.
Declaring method main ()
A Java program consist of the main () method that calls the
methods defined in a class. When writing
an application, many classes are created. The Java compiler compiles all the classes
in an application but to execute a program, you need to include the main ()
method. The following syntax shows how to declare the main () method:
Public static void main (String [] args)
{
// codes for the
main () method
}
In the preceding syntax, the method header contains three
words public, static and void. The implications of these words are:
Public: The public keyword means that the method can be
accessed from any object in a Java program.
Static: The static keyword is used with the main () method
that associates the method with its class. You need not create an object of the
class to call the main () method.
Void: The void keyword signifies that the main () method
returns no value.
The main method can be declared in any class, but the name of
the file and the class name in which the main () method is declared should be
the same. The file must have the .java extension. For example, if the main () method is
declared in class Employee, the name of the file should be Employee.java.
The main () method accepts a single argument in the form of
an array of elements of type String
Defining
Constructor
you might have observed that to initialize the data members
of a class, you need to assign values to each data member. However, it might
turn out to be a tedious task if you need to initialize a large number of data
members. In Java, you can create constructors of the classes that automatically
initialize the data members of the class when you create an object. .
A constructor is a method with the same name as the class
name. A constructor of a class is automatically invoked every time an instance
of a class is created. Constructors do not have return type.
The following are the characteristics of a constructor:
A constructor has the same name as the class itself.
There is no return type for a constructor.
A constructor is used to assign values to the data members
of each object created from a class.
No comments:
Post a Comment